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What you're seeing is the game visualizing the pen data, painting "connected" tiles with the same colour. There's still a couple errors, you can see where I've drawn red lines over the problems. But this is progress towards a huge milestone in development. The inclusion of pens means several different things.

-Optimized monster behaviour. Monsters will only try to move around and find food and sex partners within their pen. This means they won't constantly be trying to leave their pen, and get distracted by monsters and food out of it's reach.
-Better happiness checking. The way the game considers a Monster's happiness is currently very simple. For example, tiles merely consider the last tile the monster walked over, and decor is checked in a small area around the Monster. This will allow the Monster to consider it's entire pen for happiness. Meaning oddly shaped pens or pens with decor tucked away will still allow it to affect the monsters inside, and Monsters will not be affected by the decor in other pens.
-Finally including Feral Monsters the way I've always wanted. This point is too long to go into here, I will be addressing it in the future. TL;DR is that to have them function the way I want, Feral Monsters need to use a different navigation mesh from the other Monsters

EDIT: It's working!! Uploaded a second image of the pen sorter doing it's magic properly. This is big, everyone.

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