Home Artists Posts Import Register

Content

Hey Patrons! We've got a HUGE update – At long last, we have fixed the softlocks in Pokémon Sword and Shield! This game should now be fully playable in yuzu! This fix is available in the latest yuzu Early Access build.

After so many hours debugging this game, we were quite certain that this elusive bug was something tricky buried deep in yuzu's core code. What we didn't expect is that it would be as simple as:

When debugging an audio bug in Toki Tori, bunnei discovered that the issue was a floating point bug in our CPU emulation, but did not narrow down the exact cause. However, with that in mind, MerryMage was able to quickly spot the issue. The bug was not in our CPU JIT itself, but rather how we initialize threads. This is a valuable reminder that we must work to fix all games in yuzu, as you never know how a bug in a game like Toki Tori might also manifest in Pokémon. (Fun fact – Super Smash Bros. Ultimate was also fixed by debugging Final Fantasy 8!)

That one-line change has fixed so many things! As of this post:

  • Pokémon Sword and Shield – all softlocks fixed, running in tall grass fixed, hair salons fixed, animation looping fixed
  • Zelda Link's Awakening – miniature placing fixed
  • Toki Tori, FF7, Diablo 3, MEGA39s, A Hat in Time – distorted audio fixed
  • Team Sonic Racing – physics fixed
  • Onimusha Warriors, Tales of Vesperia, The Messenger – game logic fixed
  • Skyrim – audio looping fixed, game progresses further
  • Oninaki – elevator softlock fixed
  • All Unreal Engine 4 games – motion jitteriness fixed
  • Super Smash Bros. Ultimate – fighter select jitteriness / flickers fixed
  • Starlink – softlock fixed, game progresses further

...And there is probably much more! We hope you enjoy this update, especially playing Pokémon end-to-end in yuzu now! Note, we are already hard at work improving performance, expect to see changes here soon.  Lastly, we look forward to any newly fixed games that you discover!

As always – thank you for your support, and stay safe!

- The yuzu development team 

Files

Comments

Anonymous

Amazing Job !!

Anonymous

you guys really need a navi tester

Anonymous

Amazing job! I hope we get some improvements to Fire Emblem Three Houses in the near future as well.

Anonymous

Great job, carry on to make us dream

Andrewmyles

o n e l i n e o f c o d e

Anonymous

So, at what point in time does early access progress transfer to mainline? Or does progress updates only really matter for early access?

Anonymous

to all people involved, thank you very much

Anonymous

Holy Cow, just tried EA 417 and Mario Odyssey looks and plays great for me (OpenGL). Performance really has improved a lot. Great!

Anonymous

Coincidentally today they released fix for fog in Fire Emblem Three Houses.

Anonymous

Excellent Job guys. I tried today and it's amazing game. Only encounter a problem in Dynamax battles that crash after i do an attack, but well with a workarounds of the team in here and there and we will be able to play this game very well. Really really excelent job to all team members on this project. TY

Anonymous

Finished Pokemon Shield <3 Great work!

Anonymous

whoever said dynamax battles crash i do not crash in those. played sword from start to finnish, had to buy the game for this.

Anonymous

where do i download the game plz tell me

Anonymous

the early access is literally just crashing

Anonymous

None work guys, we alleviate your hard work!

Anonymous

hola buenas megustaria saber Por que el Yuzu en Vulkan Me consume tanta Memoria Ram, ha llegado hasta los 16GB hasta llegar al punto en que se Colapsa y se cierra? por lo demas me va bastante bien.