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And so it is a global roadmap of the entire game which (in the form of levels points) appeared at the early beginning of development. Next after the science station vote will contain all of the remaining 4 options. Fortress of the Alliance will be the last item, as it will be needed to complete the story about the station itself and the robot (which, however, hasn't even begun yet). 

Also an animated gif about how I plan to further develop, that when I add a new part, I will be added as well some things in the previous, as some things will overlap with each other, (for example in version04 of the science station we will need to go back to the tentacle world with new tasks received) so I plan that all existing parts will be connected to the new and receive some additions and extensions.

So about the science station, later I will formulate a more specific cloud of ideas for version04, but for now the general direction of ideas is as follows:

I'm going to focus on adding as many different elements for appearance as possible, hairstyles, accessories, makeup, tattoos and piercings. Also the ability to influence body proportions, fatness, muscularity, masculinity, breast and butt size. As with all this will be associated with some new skills that will be added in accordance with the appearance (as now with the addition of a large number of tattoos) still in the version with the science station want to increase the role of male samples, while in some limited form, but with the ability to capture them and some interactions.

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Comments

KNight Hammer

Very nice! I look forward to seeing these ideas realized.

Seth Masters

I'm so happy to see this in writing. Keeps our expectations tempered and gives us some insight into what the final product might have!

Anonymous

Would be nice to understand the mechanics roadmap aswell, party combat, ship defence etc

George A

For accessories I would love to see headphones or even a machine that uses headphones