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And so the preparatory work for Version04 is going well 🦾, it's a pity that a lot of things I'm working on now are related to just technical implementations and cannot be made into a good visual Patreon post... 

But still some things are quite suitable for demonstration 🤩:

The one of main thing is the Body Transformation. 😎 The lab equipment will allow you (using some alien technology) to gradually gain practical full control over your samples body. First over some parts and parameters (Boobs, Butt, Proportion, Fatness) Later with the possibility of sex change. But still the pinnacle of technologies will be a full-fledged (as far as I can implement it 🤪) body editor.

Also for the tentacle planet (and not only) I plan to add some bulge effects due to penetrаtion 😱😆

And finally got to the long-planned system for aligning and clipping genitals for scenes with sex animation, because the simple animation did not look like it should be in some places 🤓

P.S. In fact, I just realized it now 🤔, that how much more vector math and shaders code is in these gif animations than the modeled meshes of the models themselves

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Comments

KNight Hammer

Can't wait for body modification technology. Looks pretty good so far!

Mushroomvendor

Very nice, do you have any plans for dynamic hair physics ?

GoodBadRobot

Yep the hairs rework is the another long-planned thing. But can't tell anything about dates 🤷‍♂️

Brian Conrad

This looks awesome, can't wait to see it implemented

General Jack Ripper

You're working harder on this than Bethesda did Fallout 76.

Anonymous

Don't forget to transform tangents and binormals along with vert positions and normals if you are doing this in vertex shaders, otherwise tangent-space normal mapping won't work correctly