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Hi all!

You can find the download at our web page:

>>> CLICK HERE TO GO TO DOWNLOAD <<< 

Download instructions

The app comes in a self-extracting archive. You can either run the exe to let it extract itself, or extract it with 7-zip if that makes you feel better.

Windows doesn't seem to like unknown EXEs, so it may block you from running the self-extractor. To unblock it, simply follow these instructions:


Release notes

>>> CLICK HERE READ THE RELEASE NOTES <<<

Important information

Please be aware that because the necks have been changed (moved further back), it means that appendage groups, masks and parts may not load properly from previous saves for the neck/head.

If your character is using appendages on the face, please check out these instructions in our forum for how you can properly load appendages from previous saves.

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Hope you all have a wonderful weekend!

All the best.

- Yiffalicious crew

Comments

Anonymous

I'm not able to download the latest release. when I try says I need a pledge of 12$ or more, which I have. https://gyazo.com/1423fc67dc88c19c9f306c72c10f290d

yiffalicious

We're investigating the issue. If someone else has this problem too, please let us know.

Anonymous

would a built in updater be something you'd consider in the future?

yiffalicious

Absolutely, a launcher is something we've been wanting to do for a long time. Priorities... Pardon the request, but can you try to access the download page again? I have enabled logging so I can see exactly what's going on with your download not working, but you need to access it for me to see.

RagnaBlade

So how goes work on the other systems?

yiffalicious

Well, we've been pretty busy with the things you see in this build. The next build will be all about the cloud implementation for sharing characters. What other systems are you referring to?

RagnaBlade

The settings for the scenes, This versions variation of the original Snapshot scene progression system, Maybe some form of a speech bubble or a some way to allow for dialogue (without voice overs), Actor-to-Actor collision detection for interactions. you know how it is XD

yiffalicious

Ah ok. Those are interaction systems. They're some time off still. We're working on the character editor now. Interaction systems will be implemented later when the character editor is finished.

Craket

Brilliant! Will go on to play around with it and see what I come up with.

Anonymous

sorry, just woke up. I did give it another try, albeit very late

RagnaBlade

Ah, Understandable. I wasn't sure if a part of the team was working on those in tandem with the rest of the team who was working on the character creator. As an aside how do I get the asset packs (the parts that are shown to be imported in the tutorial) to be recognized? in the folders they are all white asking for a program to be opened in, what do I do?

yiffalicious

We're just two guys essentially, so we're limited in the amount of things we can do at the same time. I'm not entirely sure what you mean with asset packs? You can import either png, jpg, obj or dae files, if they're in the correct format.

RagnaBlade

I more or less mean the ones that are in the game folder initially. and, wow I thought there was more people working on this game, but I do suppose that makes sense, if you're working on just the character creator at this time if there is only the two of you. either way I wish you guys luck.

BadOmen113

Awesome. Can't wait for the next update.

yiffalicious

Thanks RagnaBlade! There are no importable asset packs in the game folder. Bunny does use some external assets, which can be extracted if you selected the asset and then press the extract button in the inspector.

RagnaBlade

So I guess there is no way, currently, to make Herm and/or Futa Characters?