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Hey everyone,

I'm back from my trip, and ready to get back to work at full speed now that I'm fully charged. I'll be honest, taking a few days of break really helped me, as I've been working pretty non-stop between my day job and the game since a lot of months. 

So, now it's time to resume development ! The last update was pretty technical, featuring a lot of corrective things. I didn't heard a lot of bug report about it, which is pretty relieving. I always fear to break something when I make some change to how things work in the background. 

Now, what's my plan for the coming month? 

  • Finishing the diaper club member questline

This is the first priority of course, as it got interrupted due to my trip. There's a lot more to come here.

  • Adding more events to the school 

I already began to draft some additionnal events to the daily school, so I will focus on delivering what I have prepared.

  • Continuing where we left of the caregiver bar

There's still more to come up here. I pushed it aside since the beta release, but I want to add the ability to spank the little you recruit, and also make them escort you in the city (like the caregivers when you're the little).

  • More diaper

I will follow-up my recent streak of at least one new diaper per update. I will also try to find the texture needed to make a more boyish pull-ups. 

  •   Begin to lay down the fundations for the last level.

        I have already kinda wrote-off the whole plot up to the end of the game, and my plan is to build the area I need progressively. For all the major update prior, I focused on building the "big" level exclusively, and I feel like (especially with the hospital) it's burning me down to focus on only a subject for a long period of time. By beginning the building as soon as now, I will be able to deliver a more qualitative level. 

  • Polish and bug fix

Following the trend of the last two updates, I take every chance I can to fix long-lasting issues, things that work poorly or perform bad, everything that make the game feel unpolished. I've still a long way to go, but I feel like the effort here are compounding as I get a lot less bug-report since a few months. 

So, here's the plan for the september release ! I'll try to focus more on content as the last update was, in my opinion, a bit poor on that side. 

Without further ado, let's get back to work ! See ya ! 

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