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Heya everyone,

So, this week I'm mostly finishing the diaper club recruitment side quest for the second member.

This was smooth sail up until the point of triggering the memories, because I had to adjust a few things to make it work with a different character. But overall, except the time spent, it wasn't that hard to tweak a few changes. I had to make the "past" city more dynamic to allow some area to be reachable depending on which character you play.

Now, while the backbone of the quest if done, I want to add a bit of meat to it so it's not a simple fetch quest. This is a good point to begin to talk a bit about the survey. While there's still time open and I expect more replay, trends begin to show, and I can see that the most dissapointing/frustrating aspect of the game seem to be the puzzles, and I think the reason is quite straightforward, but I can be wrong of course. As the gameplay is pretty limited to a few actions, this initialy reduced the way I have to make interesting puzzles. So, to make it a bit harder, I had to resort to tricks like hidden levers or obscure things to do. I can see how this is pretty frustrating.

Now that the player can have a bit more skill and that I have a bit more hindsight, I'm trying to play a bit with what I can do and will implement some simple, but (I hope) more interesting puzzles.

Here is an example where you will have to play with some statues orientations to access the abandonned art studio.


That's it for now ! This will keep me busy until the end of the week ! 

See ya! 

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