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I’m going live on Picarto in an hour! I’ll be streaming work on the game for. If you miss the stream, VODS are also available. ('Videos' tab at the top.)

To new patrons: We’re in the middle of an absurdly-long update cycle. Here’s the summary and how to access content.


What’s being worked on?

We’re fully on the game mechanics stage now, turning this thing into a playable game again. Before, it was the fundamentals stage, just building the groundwork for the things to come. Now, all my efforts are going into building the actual gameplay loop. The final stage will be visual and balance polish.

My plan is to put out WIP builds as soon as it’s playable!

Fluids

Fluids and emission are done for now. They need two more mechanics- splashing against certain hitboxes to avoid clipping, and automatic linking/unlinking of fluid ports for penetration. These will both be done while working on penetration. Then it’s just visual and balance tweaks.

Stimulation

It’s working! There’s a couple steps left to do though. Stimulation relies on a ton of the fundamentals in the code. It’s awesome to be working on it now, cause it’s a sign of how far along we are.

A quick rundown of where we’re at:

A game object needs to define its various uses (a toy rubbing against the skin vs penetrating, for example), and configure what kinds of stimulation it provides when used in that way. Defining a set of individually-configured uses is what I’m working on now, and will be doing that on stream today:

The game needs to determine who and what is being touched where, then pass information about that touch (like movement speed) along to the specific body part getting touched. This is done, at least for mouse interaction!

It then combines the movement information with the stimulation config to calculate what stimulation actually happens to the body part. So for a silicone toy, it’ll be using one of these configs:

That body part compiles all incoming stimulation during a tick from all sources to figure out its total stimulation input. For example, 10 units of rubbing, 3 of vibrating. (done)

Next, it’ll filter that stimulation through a conversion process into sensation, using the sensitivity settings of the body part. For example, on the inner thigh, 10 units of rubbing may filter into 3 units of pleasure, and 2 of tickling. But on the armpit, it may translate to 12 of tickling. Each body part is different for each character, too. Right now, the basic filtering of stimulation->sensation works, but needs to be fleshed out, and needs to add the sensitivity mechanics still.

Then we’re done with stimulation mechanics, and enter into the psychology and physiology systems, which handle how a character reacts mentally and physically to sensations.

Next stop: penetration.

It’s pretty integral to the systems I’m working on now, so I’ll be easing into the penetration mechanics as I’m working on the current stuff.


Q&A

When is the next release? When it’s ready!


... and that's all for now!

I’m getting excited to be working on the “game” portions of this game!

It’s nerve-wracking to think about whether or not the final product will live up to expectations. I’m just focusing on putting in the effort each day and trusting that the result will be worth it.

Thank you all so much for the continued support. I can’t express how insane and awesome it is to be able to keep doing this.

<3

Comments

Anonymous

It's exciting to see such progress being made. It helps me understand just how much work is involved in such an incredible project. I'm thankful that you're making it your mission to make sure the next version of the game us done right. That is real dedication.

Antti Ruuskanen

Good job, the progress is great to see. However, i do have a question. Is there a way to maximize the (Disgust - Arousal/ Fear - Interest) meters? Like getting to set them all to 100/100 or 50/50 or something? Or is it something that has to be manually entered for each character every time? Thanks in advance.