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I’m going live on Picarto in a few minutes! I’ll be streaming work on the game for 4 hours. If you miss the stream, VODS are also available. Note: today's VOD was removed for privacy purposes :(

To new patrons: We’re in the middle of an absurdly-long update cycle. Here’s the summary and how to access content.


What’s being worked on?

Entities refactoring complete

Recent code changes are done! I’ve been talking for a little while about sacrificing code ‘elegance’ for actual usability, once the ‘elegance’ started turning into more work than just doing it the sane way. I’m glad to be done with that chapter of this project, and moving on to making the game playable.

A super brief rundown: I was trying to make some of the fundamental pieces of data in the game all use the same basic functions. The idea being that, once they worked (which they did), I’d never need to touch them again. The problem was that this created extra work on everything else. Recently, when doing arousal and stimulation systems code, I realized it was too much extra work and ditched it for a simpler design.

This meant reworking the animation, fluids, color, and positioning systems, which were the most closely tied to the change. Smashing up the code, molding it to the new design, testing and bugfixing, etc.

Anyway, all that’s done :3

And now, the fun stuff!

Fluids need a couple more pieces to be done done. Right now, the fluid dynamics  between pipes and containers (or bodies) work just fine. And the fluid particle emitter stuff works great. Gotta connect those two systems now, and set up the pipes/containers to emit into the game world. Probably what I’ll be doing on stream.

Then it’s on to stimulation code, which I’m hyped about.

This is awesome, honestly. Game mechanics are getting made now, instead of just foundations code. Which is hyyyyype.

Also I did a ton of bugfixing but I’m not really gonna list these until we’re in the release phase.


Q&A

When is the next release? When it’s ready!


That’s all for now! Short post today cause the work was pretty concentrated on this area. But it’s great progress imo ^^

I super appreciate the words of encouragement after all this time. I’m super excited for y’all to be able to play this when it’s finally ready. Thank you all so so much!

<3

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