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Hey everyone, I'm out of town this weekend, so no stream tomorrow.

I'm in a rush so this'll be a real quick post, sorry!

To new patrons: We’re in the middle of an absurdly-long update cycle. Here’s the summary and how to access content.


Multi-use game objects (toys)

This week has mostly been spent building the final code to handle different "uses" of a game object. So like, a toy that can be used as a penetrator, or rubbed it against the character (hotdogging, frotting, etc). It often needs an entirely different set of animations. It's still the same game object, but its visuals need to reflect its current use.

So the answer seems to be to create its overall stats and abilities, then a list of potential uses, then a list of reusable views (a collection of animation and sprite info), and tell each use what view to use. That way, a use is entirely separate from its visual info, and can do anything with or without the visuals attached. 

I'm still missing one piece of it code-wise, which'll allow the fully dynamic swapping of either an entire animation rig, or just individual pieces of the rig. It's not really a hard problem but I've been procrastinating it >.<'

This is all stuff I talked about in last week's post, but it's grown a good bit since then, specifically to better handle the various kinds of motion and interaction that toys should be able to have.

Stimulation

I've been refining the stimulation system, which is fully working at baseline. Stimulation is kinda one of the core game mechanics, so it has been pushing me to link up all the various parts of the code and make 'em work the way they should when it's finished. It's going well! 

The main next thing for it is to handle wetness as a factor, since things being slick is tied to the fluid mechanics, and also affects sensations and stuff. 

Penetration is next...

Yep. 


And that's all for now! Thanks for following along and supporting this project! Regular streams and posts resume next week!

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