Great Launch and 1.1 Release Plans! (Patreon)
Content
For 1.1 release due sometime in August, the following items are planned:
1. Performance improvements: Update to newer Unity version and SteamVR/OVR plugins/assets/utils. I'm also updating some of the assets I use from the Unity asset store. The hope is to eek out some more performance for this next release. To aid this, I have created 3 benchmark scenes that run on the monitor only and will be included in next release if you want to run and compare performance with others. I have captured benchmarks on my dev system and will use these as a baseline to make further performance improvements. I already use Unity profiler and other tools to do this, but the benchmarks are a nice way to compare performance between releases. I have a few other performance tweaks I plan to make that should reduce CPU load further. This should give overhead for 2nd character to be enabled (although you will need a really good system to have both characters have soft-body physics enabled).
2. Enable 2nd character and male skin.
3. More scenes, most/all featuring 2 characters.
4. 1st pass at motion capture animation system. The 1st release will have only basic features like making single node captures at a time and playing them back. Long term plan is to make this sim a full animation engine, with clips, editing, cycles.
5. Joint tuning. I'm going to try to see if I can improve the unnatural joint bends that can occur if things are pushed too far.
6. Many other small tweaks based on feedback so far. I'll post a detailed list when the release comes out.