794 Colliders Per Character (Patreon)
Published:
2017-08-04 21:14:38
Imported:
2020-07
Content
Someone was curious about seeing colliders on characters. Well here they are, shown on 2 different morphs sets on the female character. I counted them because I was curious as well. The colliders auto-adjust based on morphs and skinned vertex positions so they are generally accurate. As seen in the picture I skimped on the shoulders and arms a bit to save processing time. The arms don't use auto colliders which is why they look same across the 2 characters shown here. I'll fix these at some point so they work with more morphing. If you see clip through on shoulders or arms, this is why. Ideally I would like about 8-10X more colliders per character to make it work even better, but the processing power is just not there yet and Unity's Physx implementation needs some further work to make this feasible. The upcoming male character does not yet have these auto colliders so it will also be subject to some clipping in the next release (1.1).
One primary goal I had with this project was skin-accurate collision, which is why I am posting this. It sort of shows how much further it needs to go before that goal is achieved.