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EDIT: Now that the new version is out, I will be removing the MGG checklist from July. It kind of looked like I was trying to pad this month's progress xD

RogueLove is getting another content update, with some more content for the Angel and Devil rooms. I will be adding a succubus equivalent to the Angel room. You will be able to save and load your runs, and beyond that I plan to update the Android version alongside it.
For MGG I will be adding more content to the Jungle biome, and finishing the Trait system. Each species has a Trait designed for them (Fawn's can eat grass, Slimes can water plants) but other species can learn some of these traits as well (Holstaurs can learn to eat grass, for example.) A full list of the new traits and which species will have access to which traits will be made available alongside the download. In addition to this, I plan to release a teaser for Ruby Patrons, a VERY LARGE feature that I've been working on in secret which will be playable.
And last but certainly not least, 69 Days After will see the True Ending reach completion, at least 1 new polaroid, and more writing completion as we move towards the final release of this game.

RogueLove v0.19 (August 14th) <--Now Available
[X] New Boss; Angel
[X] New NPC; Angel
[X] Angel simply grants chest if you speak to her, attack her twice to initiate the Boss fight. Defeating her will yield a lot of Purity, and the same chest (alternate 'rewards' to come)
[X] You can now save your most recent run, and continue it later
[X] Floor plan loads correctly from previously saved run
[X] Character loads correctly from previously saved run
[X] Floor's entire state loads correctly from previously saved run (chests remain opened, enemies remain defeated, items on ground, etc.)
[X] Idle animation for New NPC
[X] More Angel/Devil Room content
[X] Dynamic clothing deterioration graphics, disappear slowly as armor is reduced instead of having 3 static graphics (most equipment was missing 2 of the graphics anyway)
[X] Fixed gear swapping, durability does not reset and destroyed gear will not drop on the ground when replaced
[X] Fixed a glitch in Severed Hand mob causing call stack errors, could have been slowing down performance
[X] Decor all breaks into destructible meshes when destroyed. Breaking one with fire damage will send the chunks flying further. Breaking rocks will create a substantial stun type damage area around it
[X] Crate collision fixed; cannot be walked on by player or enemies, and does not break shop
[X] Added indicator back to map which displays player position (now a square box around the area, instead of a face)

RogueLove Android v0.19 (August 16th)   <--Now Available
[X] Android Update

MGG Super Secret Ruby Reward (August 21st)   <--Now Available
[X] Super Secret Ruby Patron Reward

MGG v1.33b (August 31st)   <--Now Available
[X] New Talents; Divebomb, Immune, Keen Intellect, Absorb, Gang Up, Nocturnal, Cum Collector, Cum Pump
[X] New Flower; Bullrush, grows in Jungles on submerged tiles, chopped down with Hoe for large amounts of fiber
[X] Mega Milk Talent fixed
[X] New Flower; Ice Flower. Planting snow turf underneath any flower will turn it into an Ice Flower
[X] Moon Flowers, Lilypads, and Ice Flowers are now included in Garden Info
[X] Sex sounds will now be played alongside facial animations, meaning they will no longer coming from the monsters' closed mouths
[X] Implemented system to animate/change faces during sex and other animations, talking etc.
[X] Added facial animations during sex for all monsters which use the slime skeleton (Slimes, Elves, Faun, etc.)
[X] Flower scale is now based on the flower level, not age
[X] Redesigned Quest Log
[X] Lilypads are now constantly watered (doy)
[X] Fixed weird tree LOD mesh (distant trees looked like they were overlapping)
[X] Fixed an issue with flowers which was causing call stack errors, slowing performance majorly in large gardens with many flowers
[X] Fixed another error with flowers which was preventing them from drying/leveling up at the end of a day, and could have been causing other errors as a result
[X] Fixed weed whacker not shutting off after putting it away
[X] Optimized Flower code further; flowers used to set their scale through out the day, which is a lot of frame calls. Instead, at midnight when flower xp is handled flowers will have their scale set

69 Days After v0.20 (Early September)
[   ] Finish True Ending
[   ] New Polaroids
[   ] More writing touch ups, and finish incomplete dialogue
[   ] Bug Fixes

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