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Updated Last: January 31st (v1.3.5b)
Current Password: 3dY8Zs7aKz1GQAto

Warpstone: Forest: 3894823342
Warpstone: Beach: 2426958643
Warpstone: Mountains: 4373154494
Warpstone: Arena: 4955769523
Return Stone: 2859246739
Milking Machine: 9841864085

Most Recent Update Info: 
A bit of a halfway version, this one involves mostly animation updates, but works towards completing two important systems. The monsters 'attacking' player system has been mostly completed, with many of the most likely animation combinations fixed up. Beyond those, the system itself is mostly complete, the player will pass out if the Monster 'finishes,' wasting some time. You can, however, struggle away to prevent this penalty.

There's a couple new animations in this system for male PCs as well as some bug fixes and gameplay changes, you can view the full changelog below. The next version should be ready in mid February, and will complete all of the systems I was working towards in this version, including the completed Feral Monster system.

Changelog: https://noxdev.itch.io/monster-girl-garden/devlog/674859/1375b

Files

MGGsilverBuild.rar

Shared with Dropbox

Comments

Jason

saying password is incorrect

Anonymous

no link for silver

pokemorph

the game needs a better tutorial and perhaps a more visible vagina they kind of look like barbie dolls on the main char. plus every time I try to plant it makes my char invisible and won't let me move the curser.

NoxiousGames

Thanks for the advice, I'll be patching the game pretty soon so I'll be sure to look into that

Anonymous

"Garden Data will no longer glitch out from the new garden elements, but they won't be counted until the next version is complete (1.24)" so im assuming what this means is that the bug that nuked all your tile counts and other things is fixed, but whatever was causing the bug isnt gonna be counted in the stats, correct? i didnt even know where that bug was caused in the first place, just figured it to just be a thing that kinda happens because beta.

NoxiousGames

Yeah basically the counter was getting confused when it reached the new tiles and there was no exception if it got stuck, so for now I just added an exception. I have to do some redesigning on the garden info HUD, so they will count properly in the next update.