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This update is coming for Patrons tonight, and will be live in the Steam version in a few days.

Beta v1.0.1;

Steam Achievements are coming much sooner than I ever expected. I've set them all up server-side, and made the game record to Steam as well as your garden when a new achievement is unlocked. Additionally, I added a bit of code when you open your Achievements menu in-game which will compare each Garden Achievement against your Steam Achievements, and update them as needed. (Note that I'm not sure this will work properly in the standalone version, but will work for sure in the Steam launch of this update, a couple days from now.)

Monster Economy (meaning Monster stats, and how they interact with other gameplay elements and vice versa) has been updated with a few changes I'd noticed were necessary.
When a new monster visits your garden, it's stats are randomized, including the initial Lust stat. The top end of the Lust randomization was not nearly high enough, meaning sometimes visiting Monsters didn't have high enough Lust to engage in activities required for their residency. This value has been increased.

Some oddities still occur in the Arena feature. Mostly in Single Battles where the Monster is set to be controlled by the player. If the player enters a Tournament, and afterwards enters a Single Battle where their monster is controlled, when the battle is complete a hard can crash occur where the player has no input. I've also seen some oddities where monsters might not play the proper animations. And finally all enemy monsters are being preloaded with the Neko moveset, these should all be fixed for the next update! 

Comments

NoxiousGames

Sorry for the delay, the new version is coming in a few hours.