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We've finished the art for Blue Leonheart, our first bare backer turned ingame NPC! He'll be showing up in 0.6.8 to trade some of your items for better ones! More YCHs are still available via our pledge tier rewards.

Thankyou to everyone who left comments on our last build! We prioritized your bugs first, you should see most of them in this patch list!

[Build 0.6.7 - June 6th 2022]
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• Optimized day/night/jungle variations of stage modules into skins
• Fixed easy mode granting infinite lives
• Fixed Game over screen and UI elements
• Fixed enemies only playing s*x scene A. Now randomly selects A or B (50% chance)
• Fixed Gen having a dong on her Mimic Climax animation
• Fixed enemies escaping out of bounds during arena fights (Now kills them if they leave the play area)
• Fixed Gens Hair/Teeth colors on character select animation
• Fixed collision on pickups
• Fixed Enemies no longer flickering into standing state during knockdown
• Fixed Snogglers janky jump behaviours
• Fixed Controllers not working on some menus
• Fixed training lessons not activating
• Fixed up attack animations lingering upon landing
• Fixed movement during dialogue cutscenes
• Fixed double damage not appearing on debug buff spawner
• Fixed some props rotating in zero gravity
• Fixed purple piranha plants missing a hitbox
• Fixed some invisible platform generation
• Fixed c*m meter not filling up on UI
• Fixed skybox not matching sky texture
• Fixed gallery characters not being centered/facing the right
• Fixed Kanes balls being twice as big as they should be in the gallery
• Fixed portraits being randomized in gallery
• Fixed Gen's drill kick being hard to perform more than once
• Fixed delay before Snoggler climax
• Fixed NPC interactions not initiating
• Fixed player voicelines playing twice
• Fixed enemies not playing voicelines when taking damage
• Fixed volume and timing of some voicelines
• Fixed music dampening
• Fixed chests not spawning on debug stage

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We will be adding some uncommon and rare item upgrades to the chest reward pool in the next update, offering some exciting new powerup abilities! You can then trade in your common pickups to Leon and other NPCs to get stronger items more often.

Next update expect some news on Jade's weapons!

Files

Comments

Steven Bills

Personal observations: Snogglers don't cost a life on first grab, even to completion, and "Break Free" circle remains even after grab completes; LOTS of odd moments where Hornets and Snogglers freak out when attacked and fly all over, obliterating every enemy nearby (attacking hornets in general seems to cause a constant buzzing noise even when backing to main menu); weird moments where the character model rotates on strange geometry when downed, and even glitches into floors and walls (especially on Debug stage in spawning pits); lots of moments where enemies seem to be stuck in place on the ground and unable to grab me, and similar moments where enemies are locked in their hitstun frame for upwards of five or more seconds; and finally every single time I get to one of the wave battles, something goes wrong and there are two or three enemies missing to clear the first wave, resulting in a softlock, and even if I lose all lives in this area it has a 50/50 chance of crashing the game. Also I have to agree with above, Snogglers are a little overboard in terms of spawning right now (one always spawns on top of me on both Streets and Jungle maps), and both Snogglers and Hornets make up like 50 to 60 percent of non-wave spawns. Personally I'd like to see a more even spread of spawns, but that's less of a bug and more of a gameplay preference. Also, all of the above occurrences mentioned are on both Hard and Bareback difficulties, with either Verg or Gen.

foxminoso

is still the same password as the previous one ?