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[Download the Latest Build Here!]
Password: 5378 (Enter on in-game Pin Pad)

We are finally caught up rebuilding our engine! We can expect things to return to our normal monthly update schedule.

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0.6.6 Patch Notes
[Bugs Fixed]

• Fixed static animations on character select

• Fixed several small UI inconsistencies

• Fixed foreign characters not displaying correctly on credits screen

• Fixed floating destructible objects

• Fixed spelling errors and bugs sensitive to the gallery screen

• Fixed visual errors of background scenery in Autumn Stage

• Fixed terrain modules overlapping at the seems visual error

• Fixed all pixel bleed on Vergence (Excluding sex scenes)

• Fixed various small art errors

• Fixed controller input on most controllers

• Fixed Gen's crouching transitions being slower than Verge

• Fixed Huntress nipples being missing on certain attacks

• Fixed Gidgit (Training Kobold) teleporting when hit

• Fixed several hitboxes to be more consistent

• Fixed down air attack behavior


[Performance]

• Rebuilt core game engine from scratch

• Rebuilt enemy AI logic from scratch

• Removed a large amount of unnecessary scripts and dependencies from the code

• All individual sprites have been moved to atlas sheets

• Better compression on image assets

• Sped up transition animation between levels


[Features Added]

• New Snoggler Enemy (Including animations and sex scene)

• New sex scene for Piranha Plant

• Genitalia for NPCs (Kane, Vitki) now appear properly on NSFW mode

• Added Gym entrance to daytime Streets level

• Several particle effects had been updated with new versions

• Jade/Baxter added to character select screen

• Credit Screen is now fully animated

• Cum added to Mimic x Male player sex scene

• Better effects for explosions and fire

• Player stats now effect speed/damage/health etc as intended

• Splash screen logo is now animated

• Added collision boxes on enemies

• Crouching now greatly lowers your hurtbox

• Health blocks now crumble before shattering

• Damage numbers now have more size/movement variety

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Next month you can anticipate the first of our merchant NPCs added to the game, a complete rework of our level modules and roughly 40 more minor bugs fixed! We should be ready to release Jade in a playable state by the end of June.

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Comments

Grimnar

i have so many bugs on this last build, i don't know where to begin

Bibbty

I can't enjoy a game that crashes every time I even open it