New Playable Build 0.6.6 (Patreon)
Content
[Download the Latest Build Here!]
Password: 5378 (Enter on in-game Pin Pad)
We are finally caught up rebuilding our engine! We can expect things to return to our normal monthly update schedule.
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0.6.6 Patch Notes
[Bugs Fixed]
• Fixed static animations on character select
• Fixed several small UI inconsistencies
• Fixed foreign characters not displaying correctly on credits screen
• Fixed floating destructible objects
• Fixed spelling errors and bugs sensitive to the gallery screen
• Fixed visual errors of background scenery in Autumn Stage
• Fixed terrain modules overlapping at the seems visual error
• Fixed all pixel bleed on Vergence (Excluding sex scenes)
• Fixed various small art errors
• Fixed controller input on most controllers
• Fixed Gen's crouching transitions being slower than Verge
• Fixed Huntress nipples being missing on certain attacks
• Fixed Gidgit (Training Kobold) teleporting when hit
• Fixed several hitboxes to be more consistent
• Fixed down air attack behavior
[Performance]
• Rebuilt core game engine from scratch
• Rebuilt enemy AI logic from scratch
• Removed a large amount of unnecessary scripts and dependencies from the code
• All individual sprites have been moved to atlas sheets
• Better compression on image assets
• Sped up transition animation between levels
[Features Added]
• New Snoggler Enemy (Including animations and sex scene)
• New sex scene for Piranha Plant
• Genitalia for NPCs (Kane, Vitki) now appear properly on NSFW mode
• Added Gym entrance to daytime Streets level
• Several particle effects had been updated with new versions
• Jade/Baxter added to character select screen
• Credit Screen is now fully animated
• Cum added to Mimic x Male player sex scene
• Better effects for explosions and fire
• Player stats now effect speed/damage/health etc as intended
• Splash screen logo is now animated
• Added collision boxes on enemies
• Crouching now greatly lowers your hurtbox
• Health blocks now crumble before shattering
• Damage numbers now have more size/movement variety
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Next month you can anticipate the first of our merchant NPCs added to the game, a complete rework of our level modules and roughly 40 more minor bugs fixed! We should be ready to release Jade in a playable state by the end of June.