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We're back with a mid-month patch build and a breakdown of all the released and unreleased chest reward upgrades in the game!

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Collectable Item Upgrades

[Common] items are small buffs that can help give you a slight edge while brawling. They spawn most frequently from chests with a 60% drop rate.

Heal Orbs: Kills have a 5% chance to drop green orbs somewhat near the enemy that when picked up, restore 1 block of clothing. Orbs disappear after 6 seconds.

Stack Effect: Increases chance by +5%

Easy Stun: Reduces difficulty of stun minigame 15%, speeding up the rate in which the escape window expands.

Stack Effect: Increases recovery +15%

Bleed Hits: Attacks apply bleed (Deals light attack damage over 3 seconds). Damage does not stack and resets on hit.

Stack effect: +3 seconds of bleed duration

Less Flinch: 15% Chance to gain super armor when hit. Indicated by a golden flash.

Stack effect: Increase chance +15%

Easy S*x: Reduces difficulty of s*x minigame 15%, making it slower and the window to escape bigger.

Stack Effect: Increases recovery +15%

HP Shield: Grants a bonus block of temporary armor that regenerates after successfully escaping a sex scene and/or respawning. Indicated by a large blue sphere around the player.

Stack effect: Doubles shield health

Small Crits: 12% chance to deal and additional 0.75 damage. Indicated by red damage numbers and a new electric hit spark.

Stack effect: Increases multiplier +0.15 and chance +5%

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[Uncommon] items change the game in more dramatic ways and can greatly power up your character when certain synergies combine. They spawn less frequently from chests with a 26% drop rate.

Sneaky Flinch: Taking damage has a 10% chance of making the player invisible, causing nearby enemies to stop attacking and lose interest for 5 seconds. Enemies will regain aggro on the player if they are hit.

Stack effect: Increases chance +10%

Cold Hits: Attacks have a 20% chance to slow enemies projectiles, movement and attack animations 50% for 4 seconds and dealing light damage.

Stack effect: Increases duration +1 second and chance +10%

More Jumps: Grants an additional third jump, allowing for even more air mobility.

Stack effect: Increases Jumps +1

More Range: Attacks now shoot a short range wave projectile that extends the hitbox of all attacks 50% (Increases shot velocity for Baxter)

Stack effect: Increases size/distance of projectile +50%

Zap Hits: Attacks have a 20% chance to electrocute enemies, increasing flinch duration 100% and dealing light damage.

Stack effect: +50% flinch duration and chance +10%

Big Succ: Defeating enemies drains the climax meter 5% and increases max HP by 1

Stack effect: Increase HP gain +1

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[Rare] items are overpowered game breakers causing rampant chaos. Collect at your own risk! They have the lowest chance to appear in chests at 14%, but you can trade your other items at NPC merchants to get one early in your run.

Sex Good: 20% chance to fully restore health after failing a sex scene instead of losing a life.

Stack effect: Increases chance +20%

Hit Hard: All damage dealt is increased 25%

Stack effect: Increases damage +25%

Big Boom: Enemies have an 80% chance to violently explode when defeated (Same damage as explosive crates). All other explosion sources deal double damage. Player becomes immune to explosions.  

Stack effect: Increases explosive damage +100%

Blazing Trail: Dashing/Rolling now goes 50% further, has full invincibility and leaves a trail of fire behind the player that ignites enemies dealing Burn (Medium attack damage for 3 seconds. fire re-applies debuff). Grants immunity to fire and toxic effects.

Stack Effect: Burn duration and damage is doubled.
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[Vials] are temporary buffs you can find scattered across levels. They don't appear often so grab them while you can for a quick boost of power!

Health Vial: Restores 1 block of clothing.

Shield Boost: Temporary version of the shield buff that does not regenerate once lost.

Speed Boost: All movement and attack speed is increased 100%. Expires after 45 seconds or if stunned.

Rage Boost: All damage is increased 50%. Expires after 45 seconds or if stunned.

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0.6.8 Patch Notes (June 23rd)

• Added NPC Merchant to stages (Spawns once a stage, starting at 15% chance and goes up every module, guaranteed by the end of a level)

• Added NPC Merchant to Debug stage

• Reworked Parralax (Now much smoother)

• Snu-Snu Snake now immediately goes into s*x scene if she pulls you in with her consent beam attack. 

• Added 25% chance to not play voicelines

• Fixed Camera and Parralax stuttering

• Fixed arena death boundary for enemies being disabled

• Fixed NPC interactions not initiating

• Fixed loud explosion sounds that play on stage start

• Fixed ending lag on most enemy attacks

• Fixed item popup text sometimes displaying backwards

• Fixed Piranha Plants not attacking when standing too close

• Fixed missing sound effect when switching between levels/difficulties etc on character select

• Fixed several missing combat sound effects

• Fixed dark tint on players 3 hit combo particle effect

• Fixed dash sound playing twice

• Fixed butt slam sound and effect playing twice

• Fixed third jump sound playing upon double jump release

• Fixed looping flying/burning sounds stacking and not decaying with distance

• Fixed Full screen/Windowed mode not saving your changes

• Fixed resolution options not displaying in dropdown menu

• Fixed death timing for props

• Fixed butt slam attack to work from any height (Will always hit the ground)

• Fixed Snoggler/Hornet knockback being higher than intended

• Fixed icon pixelation

• Fixed detection radius for doors/NPCs

• Fixed credit screen not returning to main menu after scroll completes

• Fixed back button not being clickable in certain areas on character select

• Fixed portal not taking you to the next level

• Added minimap icons for Vitki, Leon and Kane

• Added Leon to the gallery (Considered the same category as Kane)

• Added debree to crates and barrels when they take damage

• Added new particle effects to crates/chests/barrels

• Updated impact sounds with crunchier ones

• Updated back button on character select with new art

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Now that NPCs are working, we plan to have an early version of Jade playable in July! 

Files

Comments

dkoscarp

Would it be possible to reopen access to earlier builds that were in a more stable and playable condition while we wait on fixes for the most current builds?

Mioshiro

The game crashes a lot while playing on my 3440x1440p with 144Hz on Windows 11. And if I come to an portal, nothing happens.

Shadow_the_Wolf

the game keeps crashing. is there any fixes?