New Playable Build 0.6.8 (Patreon)
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We're back with a mid-month patch build and a breakdown of all the released and unreleased chest reward upgrades in the game!
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Collectable Item Upgrades
[Common] items are small buffs that can help give you a slight edge while brawling. They spawn most frequently from chests with a 60% drop rate.
• Heal Orbs: Kills have a 5% chance to drop green orbs somewhat near the enemy that when picked up, restore 1 block of clothing. Orbs disappear after 6 seconds.
Stack Effect: Increases chance by +5%
• Easy Stun: Reduces difficulty of stun minigame 15%, speeding up the rate in which the escape window expands.
Stack Effect: Increases recovery +15%
• Bleed Hits: Attacks apply bleed (Deals light attack damage over 3 seconds). Damage does not stack and resets on hit.
Stack effect: +3 seconds of bleed duration
• Less Flinch: 15% Chance to gain super armor when hit. Indicated by a golden flash.
Stack effect: Increase chance +15%
• Easy S*x: Reduces difficulty of s*x minigame 15%, making it slower and the window to escape bigger.
Stack Effect: Increases recovery +15%
• HP Shield: Grants a bonus block of temporary armor that regenerates after successfully escaping a sex scene and/or respawning. Indicated by a large blue sphere around the player.
Stack effect: Doubles shield health
• Small Crits: 12% chance to deal and additional 0.75 damage. Indicated by red damage numbers and a new electric hit spark.
Stack effect: Increases multiplier +0.15 and chance +5%
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[Uncommon] items change the game in more dramatic ways and can greatly power up your character when certain synergies combine. They spawn less frequently from chests with a 26% drop rate.
• Sneaky Flinch: Taking damage has a 10% chance of making the player invisible, causing nearby enemies to stop attacking and lose interest for 5 seconds. Enemies will regain aggro on the player if they are hit.
Stack effect: Increases chance +10%
• Cold Hits: Attacks have a 20% chance to slow enemies projectiles, movement and attack animations 50% for 4 seconds and dealing light damage.
Stack effect: Increases duration +1 second and chance +10%
• More Jumps: Grants an additional third jump, allowing for even more air mobility.
Stack effect: Increases Jumps +1
• More Range: Attacks now shoot a short range wave projectile that extends the hitbox of all attacks 50% (Increases shot velocity for Baxter)
Stack effect: Increases size/distance of projectile +50%
• Zap Hits: Attacks have a 20% chance to electrocute enemies, increasing flinch duration 100% and dealing light damage.
Stack effect: +50% flinch duration and chance +10%
• Big Succ: Defeating enemies drains the climax meter 5% and increases max HP by 1
Stack effect: Increase HP gain +1
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[Rare] items are overpowered game breakers causing rampant chaos. Collect at your own risk! They have the lowest chance to appear in chests at 14%, but you can trade your other items at NPC merchants to get one early in your run.
• Sex Good: 20% chance to fully restore health after failing a sex scene instead of losing a life.
Stack effect: Increases chance +20%
• Hit Hard: All damage dealt is increased 25%
Stack effect: Increases damage +25%
• Big Boom: Enemies have an 80% chance to violently explode when defeated (Same damage as explosive crates). All other explosion sources deal double damage. Player becomes immune to explosions.
Stack effect: Increases explosive damage +100%
• Blazing Trail: Dashing/Rolling now goes 50% further, has full invincibility and leaves a trail of fire behind the player that ignites enemies dealing Burn (Medium attack damage for 3 seconds. fire re-applies debuff). Grants immunity to fire and toxic effects.
Stack Effect: Burn duration and damage is doubled.
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[Vials] are temporary buffs you can find scattered across levels. They don't appear often so grab them while you can for a quick boost of power!
• Health Vial: Restores 1 block of clothing.
• Shield Boost: Temporary version of the shield buff that does not regenerate once lost.
• Speed Boost: All movement and attack speed is increased 100%. Expires after 45 seconds or if stunned.
• Rage Boost: All damage is increased 50%. Expires after 45 seconds or if stunned.
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0.6.8 Patch Notes (June 23rd)
• Added NPC Merchant to stages (Spawns once a stage, starting at 15% chance and goes up every module, guaranteed by the end of a level)
• Added NPC Merchant to Debug stage
• Reworked Parralax (Now much smoother)
• Snu-Snu Snake now immediately goes into s*x scene if she pulls you in with her consent beam attack.
• Added 25% chance to not play voicelines
• Fixed Camera and Parralax stuttering
• Fixed arena death boundary for enemies being disabled
• Fixed NPC interactions not initiating
• Fixed loud explosion sounds that play on stage start
• Fixed ending lag on most enemy attacks
• Fixed item popup text sometimes displaying backwards
• Fixed Piranha Plants not attacking when standing too close
• Fixed missing sound effect when switching between levels/difficulties etc on character select
• Fixed several missing combat sound effects
• Fixed dark tint on players 3 hit combo particle effect
• Fixed dash sound playing twice
• Fixed butt slam sound and effect playing twice
• Fixed third jump sound playing upon double jump release
• Fixed looping flying/burning sounds stacking and not decaying with distance
• Fixed Full screen/Windowed mode not saving your changes
• Fixed resolution options not displaying in dropdown menu
• Fixed death timing for props
• Fixed butt slam attack to work from any height (Will always hit the ground)
• Fixed Snoggler/Hornet knockback being higher than intended
• Fixed icon pixelation
• Fixed detection radius for doors/NPCs
• Fixed credit screen not returning to main menu after scroll completes
• Fixed back button not being clickable in certain areas on character select
• Fixed portal not taking you to the next level
• Added minimap icons for Vitki, Leon and Kane
• Added Leon to the gallery (Considered the same category as Kane)
• Added debree to crates and barrels when they take damage
• Added new particle effects to crates/chests/barrels
• Updated impact sounds with crunchier ones
• Updated back button on character select with new art
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Now that NPCs are working, we plan to have an early version of Jade playable in July!