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I put together a new build really quick so you guys have something to see what's going on.  

There isn't much at all new as far as sexy stuff goes, but this does kinda show off the combat a little.

There are probably a couple bugs here and there.  I think there is one with the incubus animation not playing correctly depending on which animation is chooses.  

I also didn't do a super detailed explanation with the magic stuff, so experiment with it a little bit!

64 bit build:

https://mega.nz/#!rFwknKTC!rs99shrDadWFsO5d0rDpsbOITtkMkwrI5erbLSnQRqg 


32 bit build:

https://mega.nz/#!qIYxVBTL!7y4rP2AqLWxoT1FOKagFlblfLz_Lpb4DZrASmGr3P4g 

Comments

Anonymous

.... hmmm no I guess I can't figure it out since the only spell I can pull off in this build is light which does noting and I just die

Anonymous

Its combat system ...sighs even the basic attack can't kill enemy's and some attacks or cc moves like time-stop just flatly won't trigger. I honestly hoped this wasn't the direction you would take this in. After I tried to play with it more this system just doesn't work well and could be the death of this project. Sorry for being so harsh, but I honestly am not a fan of this at all. Last thing you changed the control system like we were used to having her auto run with shift now I have to hold shift down for her to run.

Alliterative Acolyte

Here are my own thoughts on the build so far: The spell combination system doesn't really feel like it has a purpose just yet. My initial suggestion was actually going to be to combine the spellbook and casting screen so that players don't have to switch between them in the middle of battle, but then if you already have the correct order there in front of you, what's the challenge/purpose of having to enter the combination manually? I'm not sure if you're familiar with Magicka, but they actually had a vaguely similar system of casting. If I recall correctly, you had a choice of eight elements and could mix a total of six together at a time. What made the system fun was that all the combinations did something. The elements had a clear set of relationship rules they obeyed and on top of that there were special spells with unique combinations. Given the frantic and comic tone, manually combining spells really suited the game because even if you screwed up a spell, it could still be useful (or be a hilarious liability). Anyway, when it comes to actually casting in the latest build, it certainly works (except for timestop, I wasn't able to get that to cast). I'm typically able to cast the right spell without any trouble so long as I double-check the spellbook first. The new particle effects are also rather snazzy. Especially the teleport. A few bugs/features I noticed: thrown stones aren't stopped by the shield spell, hitting shift while creeping won't transition you into a run and the "Alt" prompt shows up during sex.

Mithos56

I appreciate the feedback! The idea of the casting screen is that its faster then going to a spellbook, looking though it for the right spell, and selecting it. I also thought it would be slightly more immersive and interesting to actually cast the spells then to select them from a book. One thing that sits in the back of my mind is playing Skyrim, constantly switching to and from an armor spell, or a light spell. It annoyed the hell out of me. I was hoping that with a little bit of play, people would memorize the spells they like to use, and not need to access the spell book as much. I have been told about the magicka system, but have never played the game. Also its wierd timestop isn't working, cause it works for me! At any rate I have some alternate ideas I can try, and I'm happy to get the honest feedback!

TK

I have one little request. A "H" type request. I imagine that putting a POV mode would be too much work right now. But do you think you can add a more free control of the camera during H scenes? And why not some button to hide the enemies during those scenes! Thank you!

Mithos56

You mean like make the translucent so you just see Meridiana? Camera controls for the sex scenes are something that I can put on the list, but would be down the line.

Anonymous

Here is another idea that might work if possible I know we have a sleep spell and time slowdown but what bout a general distraction or fake taunt that can get the enemy's attention so we aren't spotted so easily?

Anonymous

But only have it work on the weaker enemy's not on the boss's since they seem to have their own sequence of animations they play through.

Anonymous

changed the pledge from $1->$5 even I'm broke shit, can't wait to see how this game go