February 26th Update (Patreon)
Content
Starting off kinda boring, I started finalizing the controls, and adding controller support. The run button now needs to be held down, instead of being a toggle, and over all the controller should work to play the game.
I also worked on some stuff with materials. I was looking at a way of making objects disappear and reappear, or changes states, but not instantly. I put together a material that would allow objects to basically do a wipe from one texture or material setting, to another.
For Example:
Here is how it looks in the material editor:
The Parameter "Vertical Position" is edited by a blueprint to achieve the effect.
One use for this would be a character getting dunked in water, and only appearing wet up to the point they went in.
Another could be disappearing and reappearing clothing..... You guys remember the Witcher 2 bath scene.
I also went and made a standing tribb animation for Meridiana and the Incubus. I feel like standing would be a better transition for another animation I want to add.
That animation can be seen here: http://imgur.com/Fktcrbm
Finally, besides continueing to fix bugs, I also looked at freezing not just enemies, but objects with a time stop spell. I think that would make a neat puzzle. I tried to take a screen shot of everything frozen, but it ended up just looking like a regular screen shot.
That's about it for this week, as always I'd love to hear and feedback, questions, concerns, etc.
edit - if some if the pics don't load, they're all here: http://imgur.com/a/zfDl6