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Not a particularly exciting week, which at this point I'm happy with!

I spent my time really working on the animations we need to bring the imp and human male into the game, and only have a few more for each in order to get them in.

While working on the assassinate animation for the imp, it occurred to me it might make more sense to have Meridiana put the enemy to sleep instead.   It would be less violent, and more magical.  

I think I would still give her the planned sleep potion as a throwable potion.  I decided to save those assassination animations for last while I think about it, as if I do decide to make that small adjustment, I don't want to make unneeded animations.


I also got a very very fun idea for what might happen if you wander too close to certain occupied cells, and frankly that's all I'm gonna say about it until I work on it more!


I'm not gonna stretch things out too much in this post,  I hope you guys all have a wonderful week, and stay safe!

Comments

Naked_SoNUshka

Well keep making progress, the more I really like the idea if Meridiana put the enemy to sleep

Nes27

Meridiana is kind of like a succubus since she gets stronger from sex so instead of death, sleep would be good. Make it so that if an enemy see's a dead body they're go alert the camp. If the enemies are asleep some where they'll just wake them up maybe a function to place the body out of site. I mean you have to kill them if they spot you after all. Capture and punishment sounds good.