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If you've been following, you'll see that I've been working on a new magic system.  In order to cast your spells you draw the magic out of the environment around you.


This build is to help me test that system, and make adjustments accordingly.  I've been playing with it for a week, and will say up front it needs some adjustment.


Changes:

Spell System - By holding Q down, you can draw magic from the environment towards you.  Only by having the correct elements nearby can you cast spells

Changed Spell Formulas - Some spells have been changed to be simpler to cast.   This is probably going to continue.  With more deadly spells requiring more elements, and less deadly and crowd control spells requiring less elements.

Reduced Stamina Cost - Most spells now cost less stamina to cast.  I don't want to over burden the player.

Changes to Puzzle area - Made a few small changes to the puzzle area to work with the reduced magic available.  It now uses more FIRE.

Enemies can drown - Throwing enemies into the deep water SHOULD kill them, as goblins don't swim.

Hid a few more dirty animations - I put a few more dirty animations around the village.  I'm sorry these really don't have a lot of context, but once I've gotten a few more characters/npcs created, I can make more contextual stuff.

I'm looking for feedback!

I feel like the combat spell casting is a bit rough, and there's some notes I've already made on what I think needs adjusting.  But I'd really like your feedback as well.

I think I need more simple spells, spells that are easy to cast, but do crowd control.

I think I need more deadly spells.  Taking down a big hobgoblin with magic can be difficult.

I built the ability to use health in place of missing magic elements, but I wonder what that would do to puzzle solving.  Maybe I can make it only work in combat?

Are there too many requirements for magic now?  

Do I need that stamina bar?  Or is it just making things needlessly harder?

Does the charm bar fill or empty too fast?  Too slow?


I'm gonna try to rip the combat area off the tutorial level, and make its its own map so I can iterate on this stuff faster.  Expect a few more tests over the next month.  While I still want to build new enemies and areas, I think I'm gonna stop dragging my feet and use this time to nail down this gameplay element once and for all.

tl;dr - New build to test magic pls give feedback!

https://mega.nz/file/HMxCBRrQ#X0usLRmuMpUPCnL_rfd6Pn8K2gI2ppL5Mc_i4lbqSAA 

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