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Like any project, I've got a fairly long to do list of things I need to do.  Some of them are low priority, and some of them are more immediate.   These lists are long and constantly changing.


This week I took some time to knock a few things off the both lists.  If I focus on one thing at a time, It can be weeks of work with little forward progress, so I prefer to split it up, and do smaller chunks that can get done more quickly and still keep things moving forward (Especially secondary things)

I've wanted to do a second improved pass at the structures at the end of the tutorial zone, and if not for that area, then for a town area, and so I took some time to create a better wall section, that uses a trim sheet more creatively.

The plan is this section will also have an interior wall section, so it can be used to make more complete structures more quickly. Hopefully the whole thing will look a bit nicer, while running better as well.


I want to be able to do things with dismemberment and explosions of enemies, so I took a little time to make body parts of the small goblin as a test.  


I tried to keep it more humorous, and not overly gory, so there's no organs or anything like that, just a few pieces of limbs with some cartoon bones sticking out.


I really want to redo the animations for when Meridiana is moving around while aiming her weapon.  That requires a lot of animation for moving left and right forward and back, and they are kinda tougher animations to make.  (forward walks are tough enough)  so I'm trying to hit those here and there as well, as such I redid her walk backwards animation.



I think that shows off some of the stuff I took care of this week.  


Hope you guys have a a wonderful week, and stay safe!


Comments

VitAnyaNaked

Yes, I agree with you, it is nevertheless necessary to approach the work process constructively, and the fact that you split it up I think is right ... So you will achieve more progress.