January 17th Weekly Update (Patreon)
Content
Had another busy week
Continuing with the weather stuff, I took time this week to set up the logic for objects in game to react to rain. Not only visually, but gameplay wise as well. You'll find rain can be a bit of a downer, as it makes it difficult to set things on fire.
Monsters will also react to rain a bit more as well. Again, this can work against the player. A cold shower is a good way to cool the loins, and it does so here as well. Too much rain can make it very difficult to charm enemies outside.
I also went back and added the weather effects to the existing tutorial level. While there, I corrected some logic errors on the way some enemies react to the player. I also noticed the hobgoblin doesn't attack much. The corrections should make enemies a bit more attentive to the player once they discover them.
I also went back and updated a few things based on new information, just to make stuff work more cleanly and accurately.
As you can see above, I also gave the big Ogre a little love. I went back and deleted and repaired parts of his rig, so that his cock is its original size again. I had to scale it down in order to make it fit in the various ladies, but using the information from the minotaur, I was able to go back and scale it up.
The new succubus/incubus can actually almost fit the fullsize, except that its bigger than her waist.
Finally, I want to make sure that combat doesn't come down to casting the same spells over and over. Rather then having spell cooldowns, which don't make a ton of sense, I'm entertaining the idea that the different elements will fade a bit as you use them. Its something I want to slowly test and iterate on, so for the time being I haven't implemented anything except the hooks so that I can turn it on and off.
We'll see how it goes as I work out the kinks and problems!
Thanks for your support, and have a wonderful, safe week!