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Had another busy week

Continuing with the weather stuff, I took time this week to set up the logic for objects in game to react to rain.  Not only visually, but gameplay wise as well.  You'll find rain can be a bit of a downer, as it makes it difficult to set things on fire. 

Monsters will also react to rain a bit more as well.  Again, this can work against the player.  A cold shower is a good way to cool the loins, and it does so here as well.  Too much rain can make it very difficult to charm enemies outside.

I also went back and added the weather effects to the existing tutorial level.  While there, I corrected some logic errors on the way some enemies react to the player.  I also noticed the hobgoblin doesn't attack much.  The corrections should make enemies a bit more attentive to the player once they discover them.

I also went back and updated a few things based on new information, just to make stuff work more cleanly and accurately.


As you can see above, I also gave the big Ogre a little love.  I went back and deleted and repaired parts of his rig, so that his cock is its original size again.  I had to scale it down in order to make it fit in the various ladies, but using the information from the minotaur, I was able to go back and scale it up.  
The new succubus/incubus can actually almost fit the fullsize, except that its bigger than her waist.

Finally, I want to make sure that combat doesn't come down to casting the same spells over and over.  Rather then having spell cooldowns, which don't make a ton of sense, I'm entertaining the idea that the different elements will fade a bit as you use them.  Its something I want to slowly test and iterate on, so for the time being I haven't implemented anything except the hooks so that I can turn it on and off.  

We'll see how it goes as I work out the kinks and problems!

Thanks for your support, and have a wonderful, safe week!


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