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Made some good progress on various things this week.

I started to build out the area in the tutorial level where the player is shown how to use their various equipped items.   
As part of this, I built a target practice mini game.  I think I'll give the player a set time to hit all the targets, and if they do, they win a prize, although I'm not sure what that should be yet.

I also did one last little addition to the joystick spell casting, and that was to add a system of lines that appear as you cast the spell.  This is to make the spell more closely resemble the symbol that would be drawn, and add some parity between this and the symbol drawing that will be in place for mouse and keyboard users.

Speaking of spells, I officially implemented the time stop spell, and added some additional animations to the throw enemy spell.   Of course these may need further adjustments as we go.

I also did some other animation work I'm not ready to show off just yet.  

Overall things are coming along nicely.


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