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I had a bit of art block this week, and had a hard time getting anything done.  

Because I was having a hard time, I switched gears to try to do some different stuff.  

I spent quite a large amount of time trying to use Unreal's nativization to squeeze out a little more performance, but could not get it to work very well.   So that stuff will have to wait until I get closer to the end, and can start converting things to C++.


Outside of that I started building the props I know I will have in the tutorial level that I don't have yet.




I have a few other surprises I'm working on, and hopefully I can get them together a little better next week!

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