October 21st Weekly Update (Patreon)
Content
To that effect, I corrected the problems with animations not aligning properly.
I also took a little time to adjust how knocking enemies down, and enemies getting back up works, as it tended to be a bit extreme. I've toned it down, and now have some enemies getting up a little faster then before.
I've also wanted to add more hazards, and the first one I worked on was a simple spike trap. You can walk over the trap with no problem, but land on it from a jump, and it will cause some damage. I have implemented it in a few spots in the level, but I plan to add a few more dangerous uses for this trap.
In order to test the changes I've made to how spells and abilities work, I've made a few simple/sample abilities that can be stolen from various enemies. I'm not sure the ones I've made will stick around, but I will fine tune them over time.
Among these abilities are:
A simple rock throw for the small goblins - This is kinda useless as an attack, but the sound will distract nearby enemies.
A Ram attack for the pig goblins. - This kinda mimics the dash, so its not super useful. I will likely change this one a bit
A copy of the Witch Doctor Goblin's attack. - Same attack the witchdoctor has, but now you can use it!
I'll likely spend the next week doing some refinements on this, and making adjustments based on feedback from the test.