June 24th Weekly Update (Patreon)
Content
Specifically I worked on putting together a procedural level generation system. While I don't plan on every level including this everywhere, it does give me a chance to add a little variety to the game.
The system is not completely procedural, how it works is it strings together prebuilt level sections randomly. After building a path from the starting section to an ending section, it will go back and build out alternate dead end paths.
To test it, I build just a few SUPER SIMPLE landscape areas, and put some enemies in them. The areas don't connect together very well, and I don't have anything to hide the seems at the moment, but it does make it feel kinda like a level.
My Plan is to build a bunch of bigger, more complex areas, and then connect a few of them together at a time.
I also cobbled together a spell menu, just to make it a bit easier to select magic. I don't know if its as fast, but it a fair start. When I play around, its starting to feel more like a game at this point.
I still need to make some good, distinct icons for each of the spells.
I've already changed the design on the menu background. This one is a little too busy.
I'm starting to be pleased, and things are really coming along. Now its time to start filling the game up with content!