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Did some bug fixes this week, as well as looked at and tested building some foliage into the procedural test level.


As you can see in the video, some trees do a pretty good job of disguising even the poor seems between the level chunks here.  Of course it will look even better with more planning.


I also added in the ability to command charmed enemies to attack.  So now charming enemies has a second purpose.


I also wanted to step away from all the game dev stuff a bit, so I worked on a base mesh to use for future female models.  It still needs more work but it'll be a good starting point for future ladies.


Finally I worked on another spell that you might see a teaser of in the above video ;)


Files

ProceduralTest3

Another test with the procedural level stuff. I added a %^&$-ton of trees to start to mask the seams, and it was more effective then I thought for how carelessly this was put together. There are still giant obvious holes of course! I'm pretty happy with it and I think with proper planning you could have sections with almost completely hidden seams.

Comments

Anonymous

One word: Wow!

Superior Sol

I like where the spell teaser is going :) and I think you're right about the trees hiding the uneven seams in the world (not all but a bunch)