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This week I put in a LOT of time getting the goblin in a working state.  I put together 8 new animations for him, so he can kinda alert the player to what he's doing, and what's going on AI wise.

I also set up and refined a lot of the detection AI, and now it mostly will come down to tweaking numbers.

I've built a system where the enemies can randomly use different attacks, although I do want to tweak it, and perhaps give them more intelligence in selecting an attack.

I put together a small build which allows the player with just a fire sword to fight five goblins, and its available to check out for all the $5+ patrons.  I'll release it in a few weeks to the $1 patrons as well.

Comments

Anonymous

Very nice and fluid animation. You re a pro XD. I think this will be very fun with the TP system and combo attack. The only thing that bother me a little, that is you ve make a fireblade but when the enemy start to burn you don t have time to dodge it. Except that little thing,GREAT JOB man continue.

Mithos56

Initially the fire blade had a 100% chance to set the enemy on fire, and I gradually lowered it to around a 15% chance. But it does illustrate how dangerous fire can be! :)

Coconuts

Update with ''sexy stuff'' today?

Anonymous

where can i download ur latest VER?