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After making a couple small adjustments to the spell casting, this week, I started getting the enemy AI rewritten.  I also did a few other things for the sake of variety.


Just to focus on the interesting stuff, I've started rewriting the enemy AI.  This time around, there will be some notification to the player if they are detected.  I've set up a system where if enemies see the player, the player has until a visual indicator(right now a programmer art question mark) fills up to get out of line of sight.  

If the player fails this, the enemy will be alerted, and in most cases, will alert his friends as well.

Noticing the player(ignore the simple art, I'll do something more fancy in the future):

Once Detected:


I've also set it up so enemies can hear the player, and certain sounds that they might make.  While they notice sounds right away, there will be a delay in how long they take to respond to the sound that varies from enemy to enemy. 

I did need a little break from all this code and blueprints and such, so I started doodling on new monsters.  Nothing too exciting for now, but I thought I'd show it off.


Finally, If anyone wanted to know what my sketches look like, they are really really bad, but here's an example.

Which is why I typically just work in 3d.




Comments

Anonymous

Awesome work!

Anonymous

Im am surprised you are building so many systems when you could keep this a little lighter but hey good on you for learning all you can

Mithos56

I do a lot of thinking when i'm gonna add something. Its usually either something requested, or something that might require some up front time, but not additional time down the line.

xRed Games

Love how much effort you put into details like this enemies noticing you. Great job, mate! 👍

Anonymous

I have a question Mithos56 ... when will be the launch of the new game update you already have an expected date .. thanks

Anonymous

will you add some rare or elite monsters in the game?