Febuary 25th Weekly Update (Patreon)
Content
Just to focus on the interesting stuff, I've started rewriting the enemy AI. This time around, there will be some notification to the player if they are detected. I've set up a system where if enemies see the player, the player has until a visual indicator(right now a programmer art question mark) fills up to get out of line of sight.
If the player fails this, the enemy will be alerted, and in most cases, will alert his friends as well.
Noticing the player(ignore the simple art, I'll do something more fancy in the future):
Once Detected:
I've also set it up so enemies can hear the player, and certain sounds that they might make. While they notice sounds right away, there will be a delay in how long they take to respond to the sound that varies from enemy to enemy.
I did need a little break from all this code and blueprints and such, so I started doodling on new monsters. Nothing too exciting for now, but I thought I'd show it off.
Finally, If anyone wanted to know what my sketches look like, they are really really bad, but here's an example.
Which is why I typically just work in 3d.