November 12th Update (Patreon)
Content
When he sees the player, he will now do a ranged attack that sends a spell slowly moving towards the player, he will actually cast this fairly often, but that's something I can tweak if needed.
If you get to close to him, he will cast a knockback that will throw you to the ground, it doesn't do any damage, but it will interrupt anything you're doing.
I started working on some sex animations as well, but don't have anything to show off for those yet.
I've also did a little but of experimenting/learning around level streaming. I didn't quite understand how exactly it worked, and thought level streaming in Unreal Engine was strictly a tool to be used to break up large open worlds.
After learning more about it, I've discovered that's not the case, and its a pretty interesting and dynamic system, that would even allow you to do things like change a level layout on the fly, or generate semi random dungeons/levels.
The random dungeon/level idea is something I'd like to explore more, as I feel like that's the best route to be efficient with my resources!
At any rate, thanks for your support, and I'd love to hear any comments, or suggestions!