November 5th Update (Patreon)
Content
Unreal Engine 4.18 promised some interesting volumetric precomputed lighting. So I upgraded, and played with this a bit, hoping to get some more efficient lighting. I did get a few lighting builds that would save me about 10 fps, but they were overly dark, and we all remember how that went!
Unfortunately doing lighting builds can take a while, so that ate up a bit more time then I'd like.
There are a few features I do hope to take advantage of, so it wasn't wasted time!
Sorry this isn't an exciting update. I'm afraid that these updates might stop being interesting as I go on, and do less interesting things week to week.