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So I've been a little down lately(which I think is mostly because of the weather, I haven't seen the sun in like two weeks)  but also a bit with how things are coming along game wise.  

I'm making progress, but I'm starting to feel like I'm getting away from what I wanted, and Its not starting to click and feel fun at all gameplay wise.

I feel like I need to take a step back, look at the systems, and kinda rework things a bit to get back at to what I wanted to do.  I also have realized that a few things I wanted to do I just don't have the experience for, and for those things(mainly combat)  I need to rework them to be a little more simple and straight forward.  Save some of my lofty ideas for the next project.

So my plan is to kinda take a step back,clear my head, and rework some things so that they are fun, and polished.   This might mean I ignore some feedback, and it might mean I completely change things.  I won't be stopping development or anything like that, but the updates might be a little more sparse or irregular for a little bit.

Short term, I was thinking of putting together an animation gallery as a separate app this month.  It would likely be a pretty small download.  Is that something you guys would like to see?


I realize how this post might look, and can understand if people lose interest, but I do want to make something that's kinda cool.  If you have questions, please let me know!

Comments

Adeptus Steve

I can totally feel ya man. Youll always have my full support brother, if you need anything just let me know.

Anonymous

I believe more people will enjoy playing the game YOU want to make.

Anonymous

I think an animation gallery is a great idea!

Renmaru

If you aren't having fun the quality will be lower, do what you need to do man, just never stop doing it :D

Jurriën Dokter

I understand how you feel. I think it'd be nice to have an animation gallery app indeed, and I'll be sure to give my continued support!

Netharius

you do you man

Anonymous

i know how you feel

Anonymous

If you want to make a good game, make the good game you can make. You should give yourself a pat on the back for not bullshitting yourself or your fans/customers by making something bad with good ideas behind it. I would say the vast majority of first-time devs that start taking money for their unfinished project *never* admit that they bit off more than they could chew and end up with a big pile of garbage propped up by hollow promises. You're doing the right thing by making this course correction sooner rather than later and telling us about it openly. It'd be far, far worse if you pretended everything were perfect or tried to keep stringing us along with false hopes and ideals. I think you've got a good idea for what does and doesn't work and you should trust that. If you can't play your own game for hours and hours and have fun, consumers likely won't either. Mega Man and Super Mario Bros. are "simple" games, but they were made well and still feel good to play. Rest assured that simpler games that feel good to play are going to end up being more fun than feature-rich hand-waving checklists. I think, ultimately, everyone will be happy if you make something good, even if you have to remove some sparkly extras.

Anonymous

Sorry to hear you're feeling down. But you're doing the lord's work. Give it time if you need to, revise your plans and expectations as you find appropriate. At the end, all that matters is whether you're happy with what you've created.

Anonymous

I'm actually glad to see this post. I'm a writer and know (and hate) the feeling you're describing, but it's also usually a great indicator that it's a good time to make a major tweak. If it helps, I played the demo and it struck me that it would be quite a challenge to flow seamlessly between traditional combat and adult content while maintaining the pace, etc. I'd hate for you to build the whole thing and have people play it once to unlock the adult scenes, then move on. The pieces and style you have already are fun, so some ideas that might build on what you already have: 1) Invert the story, so the main character is the one hunted (kind of Planet of the Apes-ish) and must sneak or seduce her way out of trouble (or to escape after being captured) (perhaps this is an alien sport, hunting attractive humans). Perhaps you could even have three classes, rolling out one at a time to reduce the load on you: mage (fight out of trouble, sex if lose); rogue (sneak out of trouble, sex or seduce if losing); and seductress (flirt and distract out of trouble). Then you could have more linear levels or storylines with scripted encounters to unlock, which seems like it'd be easier to do than an open world and wide-open combat system. 2) The Negotiator: A seduction simulator where rather than open-world combat, have more of a turn-based face-to-face system where each side tries to talk, flirt, manipulate the other into surrender. 3) An arena system, perhaps like Hunger Games, so you can have staged obstacles and challenges that must be completed without it making your open world feel fake. Player must defeat the obstacles and opponents with enough flair -- seduction, fatality, clever trap, etc. -- to impress the audience or lose.