October 29th Weekly Update (Patreon)
Content
I mentioned a while ago how I'd started working on making better leaf textures efficiency wise, and some lower density trees. Well I finished that, and got the trees replaced in scene. I didn't get a lot in the way of frame bumps, but I got a little bit. I'm still going to go back and pear the trees down. The goal is enough to look like a dark forest, but not so many that you are getting massive frame drops.
Don't make forests, kids.
I did also get rid of the popping that you see with trees as they change LOD, its now a bit more of a smooth transition between Levels of Detail.
I also did most of the animations for the Witchdoctor. He pretty much set up on par of the other enemies, besides his attacks and love animations.
Its been a busy week, Next week I hope to get the rest of his animations done, then get him running around in game!
Thanks for your support! As always, I'd love to hear any comments or questions!