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Or, Happy (belated) Holidays Anyway!

Hope you all had a wonderful time over the festive period; well, as wonderful as could be anyway all things considered!

We've been on a small break as a team to get merry and have a bit of a rest, as you'd probably gathered, but work is beginning to resume and I'm very excited to be doing some assets for a new level for a change, I can tell you; ironic really that we'd go with a sewer level next where typically sewers are fairly bland and featureless places, but I'm going to try my best to spruce it up with some fun stuff.

For example a few things for some of the staff areas I've done for the fun of it:


I won't give away too much in one go, but it's all getting underway!

Meanwhile Sprrigs will be getting on with level design and such for me to populate with said assets, and Vero will be working their magic with the code to tighten the game up more and provide an even better experience in terms of a 'game' rather than a 'circuitous gallery mode' xD

Speaking of which, those animations will be on the way too! Got the enemies to be included set out and I'm hoping to make some stuff that's varied and little of a repeat of level 1 as possible; I'm continuing with my drive on economy of frames to try and cut down on how long it takes (and how gruelling it is) to make a 150+ frame animation, but I can guarantee either way it'll be a fun experience! (fun fact: I managed to binge the entirety of Star Trek: TNG while making the Lizard Chef's downed animation)

Anyway that's about all for now, thanks for reading, I'll try and put up more of these non dev-blog updates between Sprrigs' stuff when I have something to share; sorry also if I seem quiet, I know I am far more than a dev really should be, but I will continue to work at it :)


Love you all!


-Seph



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