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Hey everyone,

So I saw a few people were missing things and a certain mouse got back to me that I'd neglected to put in both the pipe and the golden retriever enemy! 

Pretty much par for the course for yours truly then! Here's the link to a new version of the game, please give this a play instead:

https://www.dropbox.com/s/x6pae8ktwqkv72e/Predation0.08test_hotfix.zip?dl=0


This will have the pipe at the beginning and the retriever at the end of the available new part of the level; there's also a door there now that loops back around to the beginning and saves you having to exit and restart the .exe to go back and see the other animations! 

Here also is how to get there:

Firstly go to the far right of the screen to the vent; don't stand too close, and don't crouch kick (guess who forgot to code that one in yet coz he only uses the one button for testing) but kick that sucker 3 times til it falls over, or just has a hole in it you can squeeze through then too, and proceed up the ladder by walking up to it and pressing E; jumping onto it has an odd effect sometimes of repeatedly leaping on and off so just go with that for now.

Go up to the first floor and hop off the ladder, which takes holding up and pressing E I think or some combo of the two I've gotten so used to i've committed to muscle memory, and go to the bar on the far left; you can talk to the bartender there but the door to his right will be unlocked either way, enter there and go through the hallway up to the third floor, where you'll come out in the previously locked off area.

Go grab the key, ignore the weird hatch that makes you float and put the key in the nearby switch, opening the hatch and allowing you to go back down to the train tracks where you started the level,by going all the way to the right this time and dropping down. The train here will now be unlocked, so proceed to that and walk on through, and eventually you'll find yourself at another platform with a door that leads to a new area!

I hope that covers about everything! Sorry again for the roughness, though I am happy to announe one of our server regulars and long-time supporters Sprrigs has offered to, and very masterfully collated already, all the bugs and their severity and even a picture reference for me so my dumb ass can have the best chance of replicating it xD 

As you can imagine this is indespensible to me as someone who's never had much of a head for organization or note taking; I'm afraid I was that asshole that never helped out on school projects coz they insisted they weren't good at it so why bother,  know the type? So yes things are moving along nicely! 


Anyway, hope the new version clears up the problems people were having (or at least the most egregious ones), and my apologies for responding this way rather than individually but I thought it'd paint the broadest brush; also the dog was up all night with a poorly stomach and I decided to stay up with her til I was relieved in the morning, for which a Red Dwarf marathon came in extremely handy but did take me from the office!


Comments

Debaucherous_Prince

Can someone please tell me how to access this?

Kernog

Nice update. You can see the progress. Be careful, tester folks, there's an infinite pit of bottomlessness at the far right of the tracks :-3 By the way, I love what you tried to do with the automated announcement sound.

Tal0s

still can't find the golden retriever enemy

Anonymous

*gives the lizard big hugs* ^w^

Anonymous

I glitch through the hatch somehow and got tbe key faster lol

Posessed Word Bearer

i am sorry but did this took few months with a monthly budget of 1,462$?i am mostly sure this needs to be done with unity 2d, or some other engine. Aside - there is 1 empty area with a rough script of collision,im not sure what was added to be honest

Posessed Word Bearer

dont get me wrong, just looking at post of february 2018,and realising that nothing has been changed much(mostly regarding animations)

Suh

EXTREMELY buggy, all I do is fall through the floor forever

Anonymous

I also did not see progress, in February we were promised new enemies, and a lot of time passed, but in the end we get all the same, only more empty rooms. We are waiting for real progress.

Anonymous

We see lots of previews and samples of art and new character ideas. But there appears to be only a little done to Alpha path on the game.

Reaginicwolf

Any plans to port this over to android and iOS one day?