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Done with modeling of the first location - apartment. Textured most of the models and leaved the ones with potential for signs. + Created morph controls for Haen's facial expressions and decided to test it. Made a ~1 minute long animation with her speech. But it's going to take up to 10 days to render. Wish I had a better pc...
Probably, you will not find this animation interesting, but I need it to determine the final style of object movement, frame positioning, resolution, post-process effects. Made a 15 seconds long sample and uploaded it to the mega (sfw folder). You can check it out if you wish (in 24fps, finally).

I know I don't deliver the things you support me for, but I'm so grateful you staying with me. It helps. In many ways.

Comments

JustDeluxe

Beautiful work as always

Dargon

On the contrary, this is exactly what I'm here for! Modeling and texturing an entire complex location like an apartment in a month while working around a job is no small feat. If the pillow and rug are an indication, you didn't cut many corners! Loving the two renders, Haen looks adorable sleeping, especially since she hasn't quite mastered where the pillow goes, haha! The second really shows off the muscles in her back, though it also emphasizes just how high on her back the tail is emerging. Normally I'd protest such a thing (i.e. I prefer to start them at the end of the coccyx), but she's so clearly inhuman that may not actually apply. We also get to see her feet, very interesting that her feet are also polydactal (compared to human baseline), that must make it a challenge to find the perfect fit! Or socks, for that matter.... The monologue sample looks very good! I love seeing her in motion, and I think that having the second set of 'eyebrow feathers' move is a great choice to make her capable of a ton of expression. The eyes move in believable saccades, and the detail on the head-feathers draped around her is pretty amazing. Only two things I might note. Perhaps this is just because there's no audio, but it's a tad hard to match the lip movements to the words said. She's got a small mouth from what I can tell, so it's understandably hard to make the syllables match during the 'bigger' sounds. Secondly, the lips seems to pull oddly to her right (our left) a few times during her speech. It could just be the way she's learned to speak (if she's even speaking English!), but wanted to point it in case it's a potential trouble point. It's also not noticeable enough to warrant a re-render! Overall, everything's wonderful, though. Thanks for the work you spend on this, hopefully you're able to upgrade your PC in the near future!

Trenshyva

Thank you for your interest in what I'm doing. Oh, if you want I can make some pictures of the apartment ;> It was my first attempt in making natural expressions and yes, in some parts I have totally failed. Maybe it's because english isn't my first language and I know it pretty poorly. Especially when it comes to speaking. As for the lips pulling to the left and to the right... I don't know. Thought by adding it the movement of the mouth would be more... Flexible. But I guess it just looks like she's chewing or something. And I have spotted it too late, but in the beggining of anim her mouth moves up too linearly and roughly stops without any of movement absorbrion and inertness. It's worth of the re-render. So, yeah, I need more practice in that. Thank you for your notes. Always point out when there are some mistakes and misperfections, so I can concentrate on correcting it and make the content better overall.