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Hello there!!! Hope you having a great summer!! It's kinda hot here, I really prefer the cold :c

Catacombs tiles.
While working on level design, I started working on Lobregum's Fortress, an old fortress. In this case I'm working on the catacombs of said fortress,

Broken.
I want the area to look worn out, broken by the past of time.

Particle Fly.
Trying to make flies with particles I made this weird spiral effect, may use it for something else!

Desired effect.
After some tweaks I got the desired effect. I saved the other code for later tho.

Level design + bones.
Doing some level design and testing it is always fun!!! I'm afraid of making areas too repetitive. I wonder if there's something I can do about that.

Wallcrabs.
Yeah, they're not spiders, fitting 8 legs in a tinny sprite was kinda hard, and I guess this way it wont trigger arachnophobia as much. I made these enemies more an obstacle than an actual enemy. Their goal is to throw web at you to stop your movement, or at least slow you down.

More level design.
Trying to make interesting rooms is quite hard.

Unique Breakables.
Something that annoyed me while playtesting was having to break stuff over and over when changing rooms.
Talking about those obstacles that help you progress the story/map. Like unlocking a new path thanks to a new tool, I wanted that path to remain open, so I implemented this basic code to keep UNIQUE objects cleared.

Sentinels.
Basic AI, just wander around and deal dmg on contact, I though recently to make them speed up if you're in their area of sight.

Fake pendulum.
I made this fake pendulum movement, At the beginning of coding it, I couldn't make it as I wanted it to behave.

Pendulum + sprite.
After a bit of coding I got the effect I wanted! I even added so you can block the pendulum to make it change direction! It may be useful in a future.

Jump forward sprite.
I noticed in CHASM that your sprite is different if you jump still, or while moving forward. So I made this new sprite quickly, It's quite simple, yet it adds a lot to the movement feeling.

Trying to make vases shake.
I saw online some game that has breakables shake when player touches them, it also helps letting players know they're breakable. But I had some trouble at first with the code

Code + Vase variations!
I managed to make it work and also made a lot of variety for Vases!! It's really satisfying to break those.

Portrait Expressions!!
I want to update the portrait but need to work on the expressions more.

WallCrabs.
Just finishing the code and making the projectiles add a stack of slowness to player. It stacks to a max of 3, you can still move, but way slower.

CON Perk 2.
This perk makes you "drink" a health potion anytime you're about to die, letting you use that usable slot for something else. Also not having to stop to heal.

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