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Hello there!!! Here's this month progress!! The heat of summer never helps to be productive <_>

Wooden platforms.
Decided to make some wooden platforms with more supports and stuff like that!!

Biomass child variations.
Decided I wanted a few variations of the basic enemy to have more variety when fighting and exploring.

Shield Mechanics.
Finally implemented shield mechanics + the shield hit animation! 

Variations+
Added the Tier 2 for the melee fighter and a Shaman.

Shaman.
I made the Shaman spawn a big area that heals all enemies inside it. So fighting enemies with a Shaman near is quite a problem.

Healing circle spritework.
I wanted the area to be a big magic circle. And I'm kinda happy with how it came out!

Fighting all at the same time!
I never tried to fight many enemies a tthe same time, it's kinda fun but also kinda hard!!

Shield animation bug.
I noticed that shield animation would enter a loop when you got hit. I later figured out if was because conditions and staying on 2 Stamina. I also noticed that enemy hits would drain stamina a few times per hit, going from 11 to 2 in 1 hit.

Archer variation.
As a last variation for the Biomass Childs, I added an archer that shots arrows to the sky, with bad accuracy, but still a danger in big numbers and vertical rooms.


Have a good summer everyone!!! I kinda want to draw something for summer but lacking motivation lately :c

Love!

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