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 Hello there!! Here's this month's progress!

Biomass' Child.
A new enemy as appeared! Taking the place of the classic scarecrows. These guys are humans (or other species) that got infected by the dark energy biomass that grows around this 'cursed island'!

They chase you.
Unlike Scarecrows, these guys will chase after you quite fast once they spot you. They'll lose interest if you get out of their reach.

Coding failure.
Trying to make them attack you when getting near, this bug happened. It's weird how I make these mistakes after so long coding.

Basic Attack.
I though a thrust would work wonders with their branch-like weapon. One thing I didn't like is how long they stay running like idiots trying to reach you.

Memory tweaks.
In the end I ended up adjusting its memory to 2 seconds. But I kinda wanted them to get angry when you run away.

Secondary Attack.
This attack is a one time only attack. They'll use it the first time they see you, in order to control your movement. You can destroy the spikes to stop them from spreading, You can also block with your shield but it's not a good idea, because it can throw you from some ledges.

You're a coward.
I decided to make a taunt for them if you run away, instead of making them angry.

Keep your spike balls for yourself!
Seeing people play the game, I noticed some people trying to attack the projectiles in order to detroy them. So I made that you can throw them at nearest enemies!

Level design.
Working on level design, it's always fun to play around with designs, I really like how those platforms tie together to the bricks.

Caterpillar.
While doing some level design, I notices on vertical rooms I need some enemies or challenges to make the player actually stop moving for a few seconds.
Using the Snail/Wallcrawler I made this caterpillar, it's basically just a Snail that creates a certain amount of sub-objects that follow the same path, making it looks like it's a long enemy.

Basic Sprite concept.
I made these segmented sprites, and each object assigns a sprite depending of their number. I made the body immortal so you'd have to destroy the head in order to kill this enemy, but felt kinda unfair.

Break them apart.
I changed the code so you could break them apart, and make them win speed if you broke the tail (Orb at the end.) But adding speed broke their body a bit. So I had to try something else.

Poison.
In the end I added some poison trail if you break their body instead of the head. I'd say it's a good defense mechanism.

This is all for now! Thanks for reading and your support! Suggestions are always open!

BONUS

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