Home Artists Posts Import Register

Content

Internet whyyyy. >_< I decided to give up on Mediafire and Steam for now, because I do have the main two links for everyone:

https://the-last-sovereign.blogspot.com/2023/09/tls-0692-public-release.html 


Hopefully everything will get sorted out later and I will also push my way through the promotional junk. This update better not have any new bugs.

Comments

Anonymous

I am excited to have an excuse to play this update again.

DukeLeto7

SeriousBlueJewel is calling into question some dialogue from the Aram Border Incident @ 13 Eustrin/Aram/Misc/Border Camp events @ (019,008) & (020,008). The border disaster scenario has the dialogue: "It's not so bad. Since the Yhilini army came, I think we'll save most of our merchandise." Whereas the border average scenario has: "It could be worse. We've lost a lot, but the Yhilini army helped save some of our wares." That would seem to imply that the disaster scenario is the better outcome and that therefore these two dialogues have gotten reversed. Note also that the character sprites @ (019,007) and (020,007) are replaced with fire in the border disaster scenario, which makes the conversation weird. I'd suggest that the fire sprites belong on the caravan graphic @ (019,006) and (020,006) in the event of a border disaster instead. SeriousBlueJewel also complains that there are no consequences for waiting out the timer started in 11: Elven Forests/Theltiar/Dead House/Old Theltiar/Warehouse Cellar (000,000) in Orilise's route for getting through the Dead House in Theltiar (the underwater section). Lostone2 suggests it's just for atmosphere.

sierralee

The dialogue is probably flipped, yeah. Fixed. Fire: Most likely wrong, good catch. Timer: Man, this is so long ago that I cannot truly remember. It seems improbable to me that I would throw in the timer without at least attempting to make a consequence but I can't say for sure.

Anonymous

a bug report for the goddess trainer (i think this is the right spot) you are softlocked and barred to complete the quest if you trigger the dialogue with yarra requiring the sum of the 4 stats be 10 or less (switch #5097 convo scene on, yarra event, page 3) before triggering the scene between grynyth and orilise talking with orilise with a lust of 5 or more (switch #5084 orilise scene, orilise event, page 4) this happen because the orilise last trigger dialogue (switch #5098 orilise last trigger, orilise event, page 5) require only the selfswitch C set on, and it is set in the page 3 (the dialogue requiring max magic of 6 or more). the scene in orilise event, page 4, reduce Frigidity and Self-righteousness by one. if the scene is skipped it leave you with two irremovable points making the end threshold (1 or less) unattainable. this can be cumulate with the miss of the frigidity -1 granted by simon lust variant (switch #5082, yarra event) if done after the "dreaming invading sequence. leaving a total of 3 irremovable points. the easiest way to fix (in my opinion) is move the flip of self switch D from page 5 in page 4 after the scene, change the self switch requisite in page 5, from C to D and change the switch requisite for page 6 from #5097 Convo Scene, to #5098 Orilise Last Trigger.

sierralee

Okay... that's a tangled set of changes, but I think I understand the problem and have it fixed. Thanks!

DukeLeto7

We're getting complaints in the Bugs Thread that the Grynyth decision is reducing the RP of Maxxed/Locked harem members. There is apparently an impression on the part of the reporting poster that talking to maxxed harem members in the HQ should reset their RP up to 100, but the code in the affection events only nerfs it down to 100 if over insofar as I can tell. Looking through my notes I find a document I prepared for you in April of last year outlining places in the code where an RP Malus could nudge a maxxed character under 100 RP that therefore needed a conditional blocking this contingency, so for consistency I'd suggest that all the RP minuses in the Grynyth decision events need to be so conditionaled to. Sorry to be a pest. :(

sierralee

Lots of conditionals, don't wanna. Is there any reason I can't add "if maxed, set to 100" to the affection events?