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New week, new report!

Level:
Researched and built Blender Modifier to support level artists with the block out process.
Continued work on improving Cliffs and Caves.

Code:
Finished save file handling including save and load game menus.
Started updating and verifying the saving and loading processes.
Added lots of small stuff to sandbox:
Added advanced toe controls in custom poses which allow for individual toe control similar to the fingers.
Pose selection dropdown menus support scrolling and up/down key navigation for quicker preview.
Changing a character preset using events now also updates the base character model if needed.
Added "Change base character" and "Go to location" event receivers to characters.
Added Lua functions to access objects above and below a given object.


Character:
Zenti is finished and we started work on Mud, an Apoc dweller of the boar Kerpali type.
Continued to work on Maya’s new curly hair style. Implemented a few new outfits.


Animations:
Maya x Drakon Scene finished and implemented. Continued to polish NPC routine and dance mocap data. Started implementing raw Mocap files for cutscene for better blockout results as well as general cutscene and polishing planning.

Design:
Finished research facility design blockout.
Focused mainly on a bunch of bug fixes and cutscene setups.


Thank you for all your continued support,

-Wild Life Team

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Comments

Anonymous

Ich habe nur Fragen bei dem Spiel , irgendwie funktioniert nichts richtig bei dem Gameplay , also ich unterstütze echt gerne , aber es macht mich schon echt etwas nachdenklich

adeptussteve

Willst du etwas genauer mit dem feedback sein damit wir da auch ggf. verbessern können? Berücksichtige auch dass das Spiel sich noch mitten in der Entwicklung befindet und viele Sachen noch nicht fertig sind.

Anonymous

bei steam als demo ist es besser als hier

Sydo

Can you add the option to remove heads when doing POV shots?