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Hello all, welcome to November’s first progress report 🙂

Short and to the point today:

Level:

Working on the research facility and the Adûn region blockouts.

Optimizing actor count in story mode level.

Code:

Sandbox:

Props can now be dragged from the content drawer directly onto an existing object in the scene outliner, which will automatically set that object as its parent when spawned.

UI Layer has made a lot of progress - You can create your own UI using a variety of UI Elements such as Texts, Images, Buttons, Vertical/Horizontal Layout Boxes, Value Containers and much more.

Character:

Added a new character: Utapar, a Vearl Villager (Max skeleton). Worked on adding many of the recently finished outfits into the game.

More outfits are already in the works.

Animations:

Continued work on Maya x Drakon minigame and on mocap data polishing.

Design:

Working on the romantic quest line with Nuori, the pearl diver girl and Max.

Working on intro cutscenes and sets.



Thank you for all your continued support,

-Wild Life Team

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Comments

Mayday

when can we get a smol female kerpali?

Anonymous

Hoping for a more environmental perilous danger or kinky fetish encounter such as soft vore, quicksand/deep muddy pits, slime, desert sinkholes, rainy weathers, and more wet & messy coverage. :)