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Good day, it's time for a new progress report.

Level:

Working on PCG (procedural content generation) tools to help level artists build our world more efficiently. Continued blockout work for Adûn region.


Code:

After the October release we upgraded the engine to version 5.3.

Resolved several issues with ragdolls, e.g. ragdolls breaking at a distance and ragdoll stand up transition.

Improved the usability of the character creator; Presets from different Characters with the same skeleton are no longer flooding the UI and have been replaced by a "change character" dropdown.

Started work on a UI Layer system for the sandbox, enabling you to build your own editor tools and create custom HUD elements for your scenes.

Character:

New hairstyle is in the works and after this we will be making some more male short hairstyles.

Worked on Tali’s barmaid outfit and many others are nearing completion too, check all these out.


Animations:

Started work on a Maya x Drakon minigame scene. Implemented some punching animations for Apoc thugs (no more freaky stretchy pigs there). Continuing to polish mocap routine and dance animations.

Design:

Planned some additional dialogue features.

Implemented some of the first mocaps for story cutscenes. Updated some story cutscene scripts. Planned coming mocap sessions / optimized in-house motion capture workflow.

Thank you for all your continued support,

-Wild Life Team

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Comments

Anonymous

I was simply saying diversifying the labor pool to get more tasks done wouldn’t hurt, the funding seems to be there.

Anonymous

I love this particular game on Steam is definitely mature or suited for adult 18+! I love the erotic and sensual of actions, but I would like to wish that there hopefully be a kinky environmental perilous traps encounter such as quicksand or deep mud pits, soft vore, slime, tar pits, WAM, etc something like that. I love to see the character get coated covered head-to-toe in mess <3