Development Update 22.03.2024 (Patreon)
Content
Greetings everyone, new weekly report for you.
Level:
Continuing to replace cliffs in the Adûn Region and Warrior Village.
Worked on the cliff material and research regarding the landscape detail pass and optimization.
Code:
Cleaned up and improved look-at logic.
Implemented feature that allows us to adjust character fur to outfits.
Animation Editor now has notify tracks (single event dispatches at specific times), time display and object/track retargeting support.
Cleaned up some animation editor UI clutter by moving functions into context menus.
Experimented with being able to open the animation editor in a separate window, ideal for multi-screen setups.
Character:
Alo’s model is done and awaits implementation. Meanwhile we implemented Rese, Uruk and Zianna into the game engine. More progress on several outfits and hairstyles.
Animations:
Max’s threesome minigame is done. Finished transferring NPC routine animations to other skeletons, next step will be to implement them into the engine.
Design:
Finished combat system design documentation. Now we can start the evaluation process in Code.
Thank you for all your continued support,
-Wild Life Team