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Hey all, here is this week’s development progress report for you.


Level:
Worked on the rock material and arranged it onto the new canyon rock meshes. Continuing to iterate over Adûn village houses. Replacing cliff models with final meshes.


Code:
Improved AI navigation when NPC is out of processing range. Removed crowd avoidance in favor of RVO avoidance; this should improve general AI navigation. Improved player routine destination interaction.
Animation Editor now supports Event System tracks, which allow you to send out events instead of changing settings on specific objects.
Restructured the sandbox prop settings code for better performance and maintainability.


Character:
Started work on Alo, a Bol-based lumberjack from Umbar.
Implemented Flint, Micco and Denna characters. More progress on several outfits and hairstyles.

Animations:
Max' threesome minigame finished on animation front and ready to go into the engine. More transfer work for routine animations to all NPC skeletons.


Design:
Finished the Adûn quarry blockout V2. Only one cave is missing.


Thank you for all your continued support,

-Wild Life Team

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Comments

Joshua Robles

All good stuff, just need an elephant person!

Mayday

any plans for small female kerpali like goatman size