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Greetings everyone, new weekly report for you.


Level:
Continuing to iterate over Adûn village houses. Canyon rock models and materials are nearing completion.


Code:
Finished dialogue system improvements according to updated design.
Added more features to the Animation Sequence Editor:


Character:
Started work on Zianna and Denna characters.
Finished Micco’s model, the Fox-Kerpali in Umbar. Now just pending implementation.
More outfits and hairstyles are being worked on too.


Animations:
Max' threesome minigame is well underway. Continuing transfer of routine animations to all skeletons.


Design:
Bug fixing and iterating on Shiva's quest.
Started working on the Adûn Quarry Blockout V2.


Thank you for all your continued support,

-Wild Life Team

Files

Comments

gaudy

good job designers game can create more characters anthropomorphic creatures furry example dragon or Tyrannosaurus rex or rabbit or bird or deer or shark

dimmo219

Game Crash every time when pressing "i" to open inventory, some ideas to fix?

Gotta bagler

This is a DirectX12 issue with AMD graphics cards. Create a shortcut of WildLifeC, right-click -> properties -> target and add a -dx11 option after the target to run WildLife with DirectX 11.