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Hey all, welcome to the first dev update of March.


Level:
Continuing to work on Grassland, updated rocks and play areas as well as working on the cliffs and rocks around Lake Village, the desert side of the canyons and the Adûn dungeon.


Code:
Separated dialog animation logic from general animation blueprint and adjusted it according to game-design requirements.
Started work on the curve editor for the sandbox animation editor.


Character:
Almost finished work on a new character: Flint, bouncer in the Mayor's temple, a horse-style male Kerpali based on Grok’s skeleton as well as an outfit for him and his hairstyle.
There has also been progress in various outfits.


Animations:
Started work on a threesome minigame for Max (Max + two Maya-based characters).
Continuing transfer of routine animations to all skeletons.


Design:
Shiva the huntress can now be found on a cliff east of the Apoc canyon pump station. You will be able to meet her on her world quest at 5 different locations in the world. Playable as Maya.
More cutscene progress and improving blockouts using raw mocap data.
Combat design ongoing, currently working on Combat AI (Melee and ranged) including editing workflows.


Thank you for all your continued support,

-Wild Life Team

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Comments

Forest

wow, canyon looks awesome, i like the progress and i hope we see more grindy dungeons ;)

Maximan12321312

Can we get a blowjob with feet up? Makes me Happy!