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  • 0030-Sunday_18-10-20_SIEO_Pt2_WIP.mp4

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Things done this week, Animation and Fluid Sim

Animation, most of the time this week was spent polishing animation before it went into rendering and you can see the results in the render/playblast WIP cut. 

Fluid sim. The executive producers decided last week that the side activity would be further work on fluid sim. Its been a lot of housekeeping. going through from end to end documenting everything. deleted all the little dead end experimentations added the ability for multiple emitters with per emitter settings and working on a control panel that collects together all the main settings and a reference guide that equates each with the expected results (this is not very sexy I know but time spent now means in future fluid sims can be set up quicker) 

The EP's choice for the side activity this coming week is to create a new location. So this weeks activities will be putting the finishing touches on part 2 of the animation, getting it rendered and building/kitbashing a CEO's office for the characters to play in ^_^    


Comments

Diesel Weasel

Ooooo, an office. :B Unprofessional_Behavior time. Also, the animation's looking really good so far. I couldn't help but think as it popped between fully rendered and basic render, "Wow, deep-throated him so hard, reality shifted!" XB